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<guide pagesize="150" guidestars="***">
  <header autonumber="false" camping="" access="Oatlands can be found about 1 hours drive north of Hobart up the Midlands Highway, or a bit longer than 1 hour south of Launceston. Park at the picnic area near Milk Point and walk across the Top Dam to get to the areas. The Devils Kitchen is the obvious, enormous roof and is clearly visible from the parking area. To get to the southern areas such as the Yellow Cave and Funky Town it is quicker to park near the bottom dam and walk across it.&lt;br/&gt;The areas that are currently dry enough to climb on are marked with a &quot;dry&quot; tag." history="Oatlands was first developed in 2001 by Sam Edwards and Kim Robinson. Stu Bowling, Jon Nermut and others later develop many of the more moderate lines. For much of the decade the lake was dry, which allowed the development of the Island. Since 2010 or so, the lake has filled up again, which makes the climbing here much more limited." intro="Oatlands is one of the best bouldering areas in Tasmania, but has lately been mostly underwater since the lake has filled up. The climbing is on both roofs and faces and is of very high quality. The sandstone is generally quite solid, which is fairly unique for Tasmania. As well as Tasmania&apos;s hardest bouldering, Oatlands also has a number of quality moderates." acknowledgement="" rock="Steep and solid sandstone caves" sun="Afternoon sun" walk="5 min" name="Oatlands" id="362"/>
  <gps id="361">
    <point description="Oatlands - Rumble Cave" code="" zone="55G" northing="5316706" easting="531314" longitude="147.37991" latitude="-42.30124" pid="0"/>
    <point description="Oatlands - parking" code="" zone="55G" northing="5316868" easting="531088" longitude="147.37716" latitude="-42.29979" pid="1"/>
    <point pid="2" description="Oatlands - Warm Up Blocks" latitude="-42.30338" longitude="147.37961" easting="531288" northing="5316469" zone="55G"/>
    <point pid="3" description="Oatlands - Lloyd&apos;s Wall" latitude="-42.30538" longitude="147.38081" easting="531386" northing="5316246" zone="55G"/>
    <point pid="4" description="Oatlands - Yellow Cave" latitude="-42.30640" longitude="147.38197" easting="531481" northing="5316132" zone="55G"/>
    <point pid="5" description="Oatlands - Funky Town" latitude="-42.30555" longitude="147.38309" easting="531574" northing="5316226" zone="55G"/>
    <point pid="6" description="Oatlands - Bottom parking" latitude="-42.30783" longitude="147.37558" easting="530954" northing="5315976" zone="55G"/>
  <image id="4" height="633" width="800" src="Oatlandsmap3.jpg"/>
  <text id="5" class="heading2">Dead Sheep (dry)</text>
  <text id="6" class="access">This is the small cave and wall to the left of the Rumble Cave. It is the furthest left of the caves in the line of cliffs that face the top dam. It has the skeleton of a dead sheep in the right side of the cave. All these problems are sandy and need more cleaning.</text>
  <image id="7" height="218" src="Oatlandsdeadsheepa.jpg"/>
  <problem name="Fencepost Left" id="8" stars="*" number="1." grade="V5" extra="(SDS)">Start at underclings 1m left of the green fence post. Up to crimps and slopey topout.</problem>
  <problem name="Fencepost Right" id="9" stars="" number="2." grade="V3V4" extra="(SDS)" new="false" length="" fa="">Start at big jug 1m right of fence post and dyno up to lip and desperate slopey mantle.</problem>
  <problem name="The Tomb of the Dead Sheep" id="10" stars="       " number="4." grade="V3" extra="(SDS)">Start in the right hand side of the cave just to the left of the dead sheep. Climb out through loose and dirty jugs. Needs more cleaning.</problem>
  <problem name="Lamb Chops" id="11" stars="" number="5." grade="V2" extra="(SDS)" new="false">Start at a jug in the middle of the little arch. Up and left to slopey top out.</problem>
  <problem name="Mutton Dressed as Lamb" id="12" stars="       " number="6." grade="V2" extra="(SDS)">Start as for previous, go right to finish as for Mutton.</problem>
  <problem name="       " id="13" stars="*" number="6.1." grade="V3/4" extra="(SDS)" length="" fa="">Start as for previous problem, crank straight up to the lip (rather than move right) and do the slopey top out.</problem>
  <problem name="Mutton" id="14" stars="       " number="7." grade="V1" extra="(Stand)">Up face to slopey topout.</problem>
  <problem name="       " id="15" stars="       " number="8." grade="V1" extra="(Stand)">Up face to slopey topout</problem>
  <text id="16" class="heading2">Rumble Cave (dry)</text>
  <text id="17" class="text">This is the first sizable cave that you come to when walking from the top dam. It faces north and is warmer than the other areas, and is above the lake. Follow the shore around from the top dam.</text>
  <image id="18" height="375" src="Oatlandsritj4.jpg"/>
  <problem name="Fire in the Hole" id="19" stars="**" number="1." grade="V5" extra="(SDS)" length="" fa="">Sitstart on pedestal on left edge of cave and head out right to top out&lt;br/&gt;&lt;br/&gt;Note: This was originally given V7....general consensus grade seems to be around V5</problem>
  <problem name="Jake&apos;s Problem" id="20" stars="" number="2." grade="V9V10" extra="(Stand)" new="false" length="" fa="">Start on the black rock, left hand good hold, right hand pinch, a few metres in from the lip on the left side of the cave, at a bit of a ridge 2m forfrom the very back. Climb out and into Fire in the Hole. Project -start from right at the back.</problem>
  <problem name="Fire Rumble Exit       " id="21" stars="       " number="3." grade="V?V6" extra="(SDS)">Project - Start length="" fa="T. Krauss">Start as for no.Fire 1,in butthe continueHole traversing and traverse down into the bottom lip jug of theRumble cavevia rightwardsbig tomove, finish upas Flounderfor Rumble.</problem>
  <problem name="Thriller in Manilla" id="22" stars="**" number="4." grade="V6" extra="(Hang)" new="false" fa="" length="">Left hand start to Rumble in the Jungle. Start off opposing edges in roof.</problem>
  <problem name="Thriller in your Hole" id="358" stars="**" number="" grade="V6" extra="(Hang)" fa="S. Young, 2012." length="">Start as for Thriller in Manilla, climb to jug at lower lip and head left via big move into finish of Fire in the Hole.</problem>
  <problem id="374" stars="**" extra="" number="" name="Thriller Extended" length="" grade="V8" fa="">Start off the undercling in the back of the cave climbing into Thriller in Manilla.</problem>
  <problem name="Rumble in the Jungle" id="23" stars="***" number="5." grade="V5" extra="(Stand)">Start off flat hold in back of cave, out through jugs to lip and top out</problem>
  <problem name="  Rumble Right     " id="24" stars="" number="6." grade="V5" extra="(Stand)" fa="" length="">Finish Rumble in the Jungle to the right</problem>
  <problem id="369" stars="***" extra="" number="7" name="Hole in the Jungle" length="" grade="V6" fa="T. Krauss, 2012">Start as for Rumble in the Jungle and finish as for Fire in the Hole</problem>
  <image id="25" height="375" src="Oatlandsritj5.jpg"/>
  <problem name="Bongo in the Congo" id="26" stars="" number="1." grade="V6" extra="(SDS)" new="false" fa="" length="">Crawl into the back of the cave to the right of the start of Rumble in the Jungle. Climb out through sandy holds in the roof to finish on the starting hold of Rumble in the Jungle. The Rumble linkup goes at V7.&lt;br/&gt;Update: The final move linking Bongo in the Congo into Rumble in the Jungle has broken and further deteriorated in around 2013/14? The linking move is now considerably harder and Bongo in the Congo including the last move now goes at around V6. Historical Grade, V4..</problem>
  <problem name="Rumblathon" id="364" stars="**" number="1a" grade="V7" extra="(SDS)" fa="T. Krauss, 2014" length="">Rumblathon sit starts as for Bongo in the Congo in the far back of the cave.&lt;br/&gt;Climb the first couple of moves and link into the start of Flounder and Flathead underneath the prow.&lt;br/&gt;From there climb the Flathead on Fire extension of Flathead all the way to the top left of the cave finishing as for Fire in the Hole.&lt;br/&gt;</problem>
  <image id="27" height="375" src="Oatlandsritj6.jpg"/>
  <problem name="Flat Head" id="28" stars="**" number="1." grade="V5" extra="(SDS)" length="" fa="">Start as for the Flounder sitstart, and traverse the lip leftwards to finish as for Rumble in the Jungle</problem>
  <problem name="Flathead On Fire" id="356" stars="***" number="" grade="V6" extra="(SDS)" fa="T. Krauss, 2012" length="">Climb Flat Head to the jug of Rumble and continue left via dynamic move to finish as for Fire In The Hole.</problem>
  <problem name="Flounder" id="29" stars="**" number="2." grade="V6" extra="(SDS)" new="false">Sitstart under lip and climb up on slopers 1m left of corner. The stand start off the big sloper is V3.</problem>
  <problem name="Yoga" id="30" stars="       " number="3." grade="V3" extra="(SDS)">Sitstart up short hanging corner</problem>
  <problem name="Yoga Traverse       " id="31" stars="" number="4." grade="V5" extra="(SDS)" fa="" length="">Start as for yoga, move right on slopers to finish as for Congaline.</problem>
  <problem name="Yoga Tra-Reverse" id="357" stars="*" number="" grade="V5" extra="(SDS)" fa="S. Young, 2012." length="">Start as for Congaline of Suckholes move left on slopers to finish as for Yoga.</problem>
  <problem name="Congaline of Suckholes" id="32" stars="       " number="5." grade="V3" extra="(SDS)">Sitstart about 2m right of corner on crumbly edges</problem>
  <problem name="Frogger" id="360" stars="*" number="" grade="V6" extra="" fa="T. Krauss, 2013" length="">Starts in the left back of the constant gardener cave, gains the slopey lip to the left of the cave, traverses the lip to the left for about a metre and heads straight up.</problem>
  <problem name="Frogger Direct" id="359" stars="*" number="" grade="V3" extra="" fa="T.Krauss, 2013" length="">Starts in the left back of the constant gardener cave, makes three or so moves and links into the constant gardener.</problem>
  <problem name="The Constant Gardener" id="33" stars="" number="" grade="V2" extra="(SDS)" new="false" length="" fa="">A few metres right of theCongaline previousof problemSuckholes there is a bit of a cave, with a flat hold at the lip. Straight out through the cave to the flat hold, then up the slab.</problem>
  <problem name="Knobs" id="34" stars="" number="" grade="V4" extra="(SDS)" new="false" length="" fa="">Climb the line of holds on the right hand side of the cave, 1m right of the previous problem.</problem>
  <problem name="Smelly French Bulldog AKA Ode To George" id="35" stars="*" number="" grade="V5/6" extra="(SDS)" new="false" fa="C. Hampton, 2014" length="">Climb the black groove on slopers 1m right of the previous problem</problem>
  <climb id="383" stars="*" extra="" number="" name="Yeah Daddy Go Daddy" length="" grade="V4" fa="C. Lang, 2014">Start as for V2 out to lip sloper, then big move left to left hand crimp and sketchy mantle</climb>
  <problem id="384" stars="" extra="" number="" name="V2" length="" grade="V2" fa="">SDS with hands matched in little cave around 2 metres right of Ode To Gorge, right hand out to sloper on lip, heel hook and difficult mantle to top</problem>
  <problem name="Hanging Corner" id="36" stars="" number="" grade="V0V1" extra="(SDS)" new="false">4m  length="" fa="">Hanging corner climb 4m right of previous</problem>
  <image id="37" new="true"/>
  <text id="38" class="heading2">Blackberry Jam Wall</text>
  <text id="39" class="access">This short vertical wall is about 50m to the left of the Devil's Kitchenette and has some OK easy problems.</text>
  <image id="40" height="165" src="Oatlandsblackberry.jpg"/>
  <problem name="Blackberry Jam" id="41" stars="       " number="1." grade="V2" extra="(Stand)">Traverse the featured wall from left to right, without using the top</problem>
  <problem name="       " id="42" stars="       " number="2." grade="V0" extra="(SDS)">There are 3 or 4 easy upward problems you can do on this wall</problem>
  <text id="43" class="heading2">The Devil's Kitchenette</text>
  <text id="44" class="access">This smaller cave is about 100m to the left of the Devil's Kitchen</text>
  <image id="45" height="303" src="Oatlandskitchenette1.jpg"/>
  <problem name="       " id="46" stars="       " number="       " grade="V2" extra="(SDS)">Start about 1.5m left of the fallen block on the far left of the Devil's Kitchenette at a finger slot in under the roof. Move left to lip and up over bulge</problem>
  <problem name="       " id="47" stars="       " number="       " grade="V3" extra="(SDS)">Start as for previous problem but go right to lip, then up and right on jugs</problem>
  <problem name="       " id="48" stars="       " number="1." grade="V3" extra="(SDS)">Start about 2m left of The Cheeky Little Devil. Straight up then top out as for Cheeky Little Devil so as to avoid the hollow block</problem>
  <problem name="The Cheeky Little Devil" id="49" stars="**" number="2." grade="V5" extra="(SDS)">Sitstart from low flake, up and right, then back left and topout</problem>
  <problem name="Kitchen Bitch" id="50" stars="**" number="3." grade="V6" extra="(SDS)" new="false">From low sitstart climb straight out the largest bit of the roof to a hard mantle top out.</problem>
  <problem name="1844" id="51" stars="*" number="4." grade="V4" extra="(SDS)">Traverse right to left, keep going around left as far as the rock is dry</problem>
  <problem name="       " id="52" stars="       " number="5." grade="V5" extra="(SDS)">Do the 1844 traverse then finish up The Cheeky Little Devil</problem>
  <image id="53" height="254" src="Oatlandskitchenette2.jpg"/>
  <problem name="Gremlin" id="54" stars="" number="1." grade="V6" extra="(SDS)" fa="" length="">Start as for Kitchen Bitch but head straight up. When hitting the lip, mantle leftwards and don't touch the tree.</problem>
  <problem name="       " id="55" stars="       " number="2." grade="V1" extra="(SDS)">Optional top out to the left</problem>
  <problem name="       " id="56" stars="       " number="3." grade="V0" extra="(SDS)"/>
  <text id="57" class="heading2">The Devil's Kitchen</text>
  <text id="58" class="access">This is the huge cave visible from the parking area.</text>
  <text id="59" class="heading3">Left Side</text>
  <text id="60" class="text">The left edge of the cave has some easier warm up problems.</text>
  <image id="61" height="375" src="Oatlandsdk3.jpg"/>
  <problem name="Sorted" id="62" stars="*" number="1." grade="V2" extra="(SDS)">Traverse juggy rail left to right then top out up right hand groove</problem>
  <problem name="       " id="63" stars="       " number="2." grade="V0" extra="(SDS)">Start as for Sorted but straight up. There are a couple of variations on this</problem>
  <problem name="       " id="64" stars="       " number="3." grade="V0" extra="(SDS)">Go upward from part way along the rail</problem>
  <problem name="       " id="65" stars="       " number="4." grade="V2" extra="(SDS)">Start about 4m right of Sorted at good hold in roof. Campus up to rail and finish straight up left hand groove.</problem>
  <problem name="       " id="66" stars="       " number="5." grade="V2" extra="(Stand)">Start on the huge flat hold of the start of Antichrist. Go left to more jugs and finish as for Sorted</problem>
  <text id="67" class="heading3">The Antichrist Area</text>
  <image id="68" height="307" width="" src="dk4.jpg" number="null." new="false">null</image>
  <problem name="       " id="69" stars="       " number="1." grade="V7" extra="(Stand)">Start as for The Antichrist, but go straight out through the roof</problem>
  <problem name="The Antichrist" id="70" stars="*" number="2." grade="V10" extra="(Stand)" length="" fa=" Sam Edwards">Start on the large flat jug and traverse right for about 7m and then out to the lip.</problem>
  <problem name="" id="71" stars="" number="2a." grade="V?" extra="(SDS)" new="false">Project - traverse right to left using the footholds of the Antichrist.</problem>
  <problem name="Anti-Problems" id="72" stars="*" number="2b." grade="V7/9" extra="(Stand)" new="false">The Antichrist can be split into two easier problems, split by the large jug in the centre of the traverse. The first half climbs at about V7, and can also be done at a slightly harder grade in reverse. The second half can be done at about V8/9</problem>
  <problem name="The Gambler" id="73" stars="*" number="3." grade="V11/12" extra="(SDS)" new="false" length="" fa="Kim Robinson">Start as for Trident, and instead of throwing to the large slope slap to the crimp 1 foot left instead. Finish out left on lip.</problem>
  <problem name="Trident" id="74" stars="***" number="4." grade="V10" extra="(SDS)" length="" fa="Kim Robinson">Start in the slot at the back of the cave, climb out to the large slope and jump out right to the lip.</problem>
  <problem name="Scab Robinson" id="75" stars="*" number="5." grade="V9" extra="(Stand)" length="" fa="Sam Edwards">Big jump out to lip from two crimps.</problem>
  <problem name="" id="76" stars="" number="5a." grade="V3" extra="(Stand)" new="false">Top out from the left hand end of the big ledge. Provides a finish for Trident or Scab Robinson.</problem>
  <problem name="The Devil&apos;s Tongue" id="77" stars="" number="6." grade="V8/9" extra="(Stand)" length="" fa="Kim Robinson">Hikers problem. Start from crimps and jump out to lip, feet stand on the sandy stuff.</problem>
  <problem name="The Punisher" id="78" stars="" number="7." grade="V7" extra="(SDS)" new="false">Start on the back wall below the finish of Antichrist. Climb into Antichrist, do the dyno to the ledge, then top out up the water streak on the right side of the ledge.</problem>
  <text id="79" class="heading3">Vanishing Point Area</text>
  <text id="80" class="text">This is the next section of the cave to the right.</text>
  <image id="81" height="298" width="" src="dk5.jpg" number="null." new="false">null</image>
  <problem name="       " id="82" stars="       " number="1." grade="V?" extra="(SDS)">Mega hard project</problem>
  <problem name="       " id="83" stars="" number="2." grade="V6" extra="(SDS)" length="" fa="Campbell Godfrey"/>
  <problem name="" id="84" stars="" number="3." grade="V3" extra="(Stand)" new="false">Jump up to lip and top out up water groove.</problem>
  <problem name="       " id="85" stars="" number="4." grade="V?" extra="(SDS)" new="false">Kim's project</problem>
  <problem name="The Vanishing Point" id="86" stars="***" number="5." grade="V13" extra="(Stand)" new="false" length="" fa="Tyson Atwell">Start on the flake at the back of the roof, 1m behind the large jug. Out to lip. Originally given V14 but downgraded after a quick repeat.</problem>
  <text id="87" class="heading3">Darkside Area</text>
  <text id="88" class="text">This is the wall above the lip of the cave to the left of the fallen block, and to the right of the finish of Vanishing Point.</text>
  <image id="89" height="325" src="Oatlandsdk6.jpg"/>
  <problem name="       " id="90" stars="       " number="1." grade="V?" extra="(Stand)">Up face from jugs at lip</problem>
  <problem name="       " id="91" stars="       " number="2." grade="V1" extra="(Stand)">Up face from jugs at lip</problem>
  <problem name="       " id="92" stars="       " number="3." grade="V1" extra="(Stand)">Up face from jugs at lip</problem>
  <problem name="Marathon" id="93" stars="" number="4." grade="V7" extra="(Hang)" new="false">Start as for 2 then traverse the lip to the right, then head up and right ending to the right of the tree.</problem>
  <text id="94" class="text">The following problems are in under the roof on the right hand side of the cave.</text>
  <image id="95" height="375" src="Oatlandsdarkside.jpg"/>
  <problem name="Healing Hands" id="96" stars="" number="1." grade="V13" extra="(Stand)" length="" fa="Sam Edwards"/>
  <problem name="       " id="97" stars="       " number="2." grade="V1" extra="(Stand)">Traverse right to left along rail</problem>
  <problem name="Darkside" id="98" stars="**" number="3." grade="V11" extra="(Stand)" length="" fa="Sam Edwards">Start at back of cave, jump out to big slope and traverse left.</problem>
  <problem name="Presence of Mind" id="99" stars="       " number="4." grade="V12" extra="(Stand)">Start about 3m right of Darkside on the obvious jug at head height, pull out into roof then move left and finish as for Darkside.</problem>
  <text id="100" class="heading3">Right Side</text>
  <text id="101" class="text">This is the far right hand side of the cave.</text>
  <image id="102" height="299" src="Oatlandsdk rightside.jpg"/>
  <problem name="" id="103" stars="*" number="" grade="V2" extra="(Stand)" new="false">Start a few metres left of the campus problem, and follow the diagonal line right.</problem>
  <problem name="" id="104" stars="" number="1." grade="V3" extra="(Stand)" new="false">Up from good hold at lip</problem>
  <problem name="Jacket" id="105" stars="" number="2." grade="V6" extra="(Stand)" fa="E. Robson, 2013" length="">Up from lip via hard "mantle"</problem>
  <problem name="Goodbye Fingerprint" id="365" stars="*" number="2a" grade="V6" extra="(Hang)" fa="T. Krauss, 2014" length="">Start one meter right of Six V6, hang start the crimpy jug, move up and left, and mantle the short headwall via some sharp crimps.</problem>
  <problem name="       " id="106" stars="**" number="3." grade="V?" extra="(SDS)" length="" fa="">Super project. Begin on the head-high starting jug of Presence of Mind, and climb out right on the thin line of edges and underclings. Has been done in 2 overlapping sections - about V14</problem>
  <problem name="       " id="107" stars="" number="4." grade="V9" extra="(SDS)" length="" fa="">Start on the left of large sloping flake - straight out through crimps and over lip.</problem>
  <problem name="       " id="108" stars="" number="5." grade="V6" extra="(SDS)" fa="" length="">Through far right side of roof&lt;br/&gt;Sit start on the left of large sloper as for 4 - under roof at far right of crag. Hard moves out to lip, then up. SDS from under lip is V3.</problem>
  <text id="109" class="pagebreak"/>
  <text id="110" class="heading2">The Fallen Block</text>
  <text id="111" class="text">This is the large freestanding block that sits in front of the right hand side of the Devil's Kitchen. It is often overgrown with blackberries, you might need to do some gardening to get to the problems.</text>
  <image id="112" height="320" src="Oatlandsblock3.jpg"/>
  <problem name="Flat Out" id="113" stars="" number="1." grade="V5" extra="(SDS)">Very low sit start, then up on slopey pockets</problem>
  <problem name="Bird Turd" id="363" stars="*" number="" grade="V4" extra="(SDS)" fa="" length="">Starts on same starting hold as V5 Flat Out, move up and head right to 'nose' of boulder and mantle over right around the lip</problem>
  <image id="114" height="286" width="500" src="Oatlandsblock1a.jpg"/>
  <problem name="       " id="115" stars="       " number="1." grade="V2/3" extra="(SDS)">Start underneath overhang and pull up and over</problem>
  <problem name="       " id="116" stars="       " number="2." grade="V0" extra="(Stand)">Slab just right of overhang</problem>
  <problem name="       " id="117" stars="       " number="3." grade="VE" extra="(Stand)">Slab</problem>
  <problem name="       " id="118" stars="       " number="4." grade="VE" extra="(Stand)">Slab</problem>
  <problem name="" id="119" stars="" number="5." grade="VE" extra="(Stand)">Slab</problem>
  <problem name="       " id="120" stars="       " number="6." grade="V2" extra="(SDS)">Awkward sit start 2m left of Cripple</problem>
  <problem name="Short and Sweet" id="121" stars="*" number="7." grade="V2" extra="(SDS)">Start on the two pockets of Cripple, but pull up and left to the big jug and the top</problem>
  <problem name="Cripple" id="122" stars="*" number="8." grade="V4" extra="(SDS)">Sit start at two pockets on the left edge of the roof. Head out right to the arete and then finish up to the right.</problem>
  <image id="123" height="375" src="Oatlandsblock2.jpg"/>
  <problem name="" id="124" stars="" number="1." grade="V6/7?" extra="(SDS)">Hard pull off ground from under lip about half way between Cripple and Fallen Angel, then up on slopes.</problem>
  <problem name="Fallen Angel" id="125" stars="*" number="2." grade="V3" extra="(SDS)">Pull up from sloper on lip 2m left of Lucifer</problem>
  <problem name="Lucifer" id="126" stars="*" number="3." grade="V3" extra="(SDS)">Pull up from pocket, starting off block</problem>
  <problem name="       " id="127" stars="       " number="4." grade="V3" extra="(SDS)"/>
  <text id="128" class="heading2">Highball Wall</text>
  <text id="129" class="access">This is the high orange vertical wall, which is the next bit of rock to the south of the cave.</text>
  <image id="130" height="360" src="Oatlandshighball.jpg"/>
  <problem name="       " id="131" stars="" number="1." grade="V2" extra="(Highball, Stand)" new="false" length="" fa="Vincent Day, Kim Robinson">Up the highest part of the wall, watch out for dicey holds.</problem>
  <problem name="" id="132" stars="*" number="4." grade="V1" extra="(SDS)" new="false">Sit start around to the left, under the chossy cave, and traverse leftwards on quite nice rock, to finish up in the corner.</problem>
  <text id="133" class="heading2">Warm Up Blocks (dry)</text>
  <text id="134" class="text">These angled yellow free standing blocks are about 80m south of the Devil's Kitchen, on the next bit of rock that you come to. From Rumble Cave, head south across the dry land, past the Devil's Kitchen etc, until you see the top of a Blackwood, which is the tree next to the Backdoor Block. Scramble down a bit north of this where you can see the Warm Up Blocks.</text>
  <image id="135" height="375" src="Oatlandswarmup.jpg"/>
  <problem name="       " id="136" stars="       " number="1." grade="V0-" extra="(Stand)">Easy slabs. There are 3 different slab lines on the left end of the boulder</problem>
  <problem name="       " id="137" stars="       " number="2." grade="V3" extra="(SDS)">Sitstart from flake</problem>
  <problem name="Wedgie" id="138" stars="       " number="3." grade="V3" extra="(SDS)">Sit start about 3m left of arete on horizontal break</problem>
  <problem name="       " id="139" stars="*" number="4." grade="V4" extra="(SDS)">Start left of arete under roof. Up on good holds about 1m left of arete without using arete after start</problem>
  <problem name="Getting Warmer" id="140" stars="*" number="5." grade="V2" extra="(SDS)">Left to arete then up it</problem>
  <problem name="Snappy Direct" id="141" stars="       " number="6." grade="V3" extra="(SDS)">Start as for Getting Warmer and go up the face to the R of the arete and top out</problem>
  <problem name="Snappy" id="142" stars="       " number="7." grade="V2" extra="(SDS)">Start as for Getting Warmer, go up and right to finish as for Comedy Value</problem>
  <problem name="Comedy Value" id="143" stars="**" number="8." grade="V2" extra="(SDS)" length="" fa="">Up thin wall to slopey topout</problem>
  <problem id="382" stars="*" extra="(SDS)" number="9a." name="Step up" length="" grade="V4" fa="">Start at the bottom of the arete. Climb onto the slab below Comedy Value.</problem>
  <problem name="       " id="144" stars="       " number="9." grade="V?" extra="(Stand)">Project - traverse slopey lip to top</problem>
  <problem name="Dull Blade" id="145" stars="       " number="10." grade="V6" extra="(SDS)">Up thin holds to slopers. Don't use any handholds on Warm Me Up</problem>
  <problem name="Warm Me Up" id="146" stars="**" number="11." grade="V1" extra="(SDS)">Up jugs on right side of block</problem>
  <text id="147" class="heading2">Backdoor Block (dry)</text>
  <text id="148" class="access">Head up the corridor to the left of the Warm Up Blocks to find this boulder with a distinctive overhanging prow.</text>
  <image id="149" height="305" src="Oatlandsbackdoor.jpg"/>
  <problem name="       " id="150" stars="       " number="1." grade="V0" extra="(SDS)">Up to the left of the overhang</problem>
  <problem name="Aphex Twin" id="151" stars="*" number="2." grade="V5" extra="(Highball, Stand)">Traverse the thin line rightwards and finish up no 4.</problem>
  <problem name="Kiche the Curry Dog" id="152" stars="*" number="3." grade="V4" extra="(SDS)">Out through roof and top out</problem>
  <problem name="Backdoor" id="153" stars="*" number="4." grade="V3" extra="(Highball, SDS)">Up arete and out through overhanging prow on jugs</problem>
  <problem name="       " id="154" stars="       " number="5." grade="V2" extra="(SDS)">Start as for no 4. but go up and right and do the slopey topout</problem>
  <text id="155" class="text">The next boulder problem is on the short arete just opposite Backdoor, on the same chunk of rock as Wedgie (Warm Up Blocks).</text>
  <problem name="Spearhead" id="156" stars="       " number="6." grade="V3" extra="(SDS)">Start using RH crimp and left arete. A couple of moves gets you to the top jugs. Avoid tree on topout.</problem>
  <text id="157" class="heading2">Hidden Wall (dry)</text>
  <text id="158" class="access" number="null." new="false">This is the high wall that is partially obscured by the Backdoor Block. The left hand end of the wall, which is opposite to the Backdoor Block, forms a slab.</text>
  <image id="159" height="360" src="Oatlandshiddenslab.jpg"/>
  <problem name="       " id="160" stars="       " number="1." grade="V0" extra="(Stand)">Easy slab to left of stump</problem>
  <problem name="Eloise&apos;s Slab" id="161" stars="       " number="2." grade="V2" extra="(Stand)">Slab to right of stump</problem>
  <problem name="The Disposable Heroes of Hiphoprisy" id="162" stars="       " number="3." grade="V4" extra="(Stand)">Tricky slab directly below right hand stump</problem>
  <problem name="Go back to the gym" id="163" stars="       " number="4." grade="V2" extra="(Stand)">The slab to the right of green rock on pockets.</problem>
  <problem name="Jando&apos;s Masterpiece!" id="164" stars="       " number="5." grade="V3" extra="(Stand)">Use brushed and non-brushed holds up most lichenous part of the slab. Would probably lose a grade in difficulty and gain a grade in quality with a decent clean.</problem>
  <text id="165" class="text">Further to the right the wall gets steeper and higher.</text>
  <image id="166" height="372" src="Oatlandshidden1.jpg"/>
  <problem name="Kim&apos;s Highball" id="167" stars="*" number="1." grade="V2/3" extra="(Highball, Stand)" new="false">Up to flake and then jump to top</problem>
  <problem name="       " id="168" stars="" number="2." grade="V4" extra="(Highball, Stand)" new="false">Up to loose jugs and then dyno to flake to join no 1</problem>
  <problem name="Blood Lust" id="169" stars="**" number="3." grade="V7" extra="(Highball, SDS)" new="false">Start at jugs under roof near left side of fallen block. Up and right via crimps to slopey ledge and the top.</problem>
  <problem name="Stitch in Time" id="170" stars="*" number="4." grade="V7" extra="(Highball, SDS)" new="false">Sitstart at very big jugs then up via thin sharp edges to sloping ledge, high top out</problem>
  <problem name="Time" id="171" stars="***" number="5." grade="V6" extra="(Highball, SDS)" new="false" length="" fa="Stu Bowling">Start in slot, out to slopey edge, fire for lip, continue to top on average holds. Sometimes a little sandy after it hasn't been climbed for a while, but a real classic.</problem>
  <problem name="Time LHV" id="172" stars="       " number="5a." grade="V6?" extra="(Highball, SDS)">Project - Start as for Time, then trend left at half height to meet no 4. and finish as for that</problem>
  <text id="173" class="text">To the right of the main face is a small overhanging face.</text>
  <image id="174" height="338" src="Oatlandshidden2.jpg"/>
  <problem name="       " id="175" stars="       " number="6." grade="V4" extra="(SDS)">Sitstart under little rooflet, up on thin holds then jump for jug</problem>
  <problem name="       " id="176" stars="       " number="7." grade="V3" extra="(SDS)">Sitstart under little rooflet at flake, up on thin holds then jump for jug</problem>
  <text id="177" class="text">The far right hand side of the wall ends in a sharp steep arete.</text>
  <image id="178" height="400" src="Oatlandshidden3.jpg"/>
  <problem name="       " id="179" stars="" number="2." grade="V5/Hard" extra="(Highball, Stand)" new="false" length="" fa="Kim Robinson">High steep arete. Harder if your short.</problem>
  <text id="180" class="text" number="null." new="false">About 15m up to the right is a grotty cave.</text>
  <problem name="" id="181" stars="" number="" grade="V?" extra="(SDS)" new="false">Start at the painted arrow at the lip of the grotty cave.</problem>
  <text id="182" class="heading2">Lloyd's Wall (dry)</text>
  <text id="183" class="text">This vertical wall is on the north facing side of the point, which is ~80m south of the Warm Up Blocks</text>
  <image id="184" height="360" src="Oatlandslloydswall2.jpg"/>
  <problem name="The Chossification" id="355" grade="V2" extra="(SDS)">Start at the hole at the back of the chossy cave at the left end of the wall. Out on jugs to a mantle at the lip.</problem>
  <problem name="Grendel" id="185" stars="       " number="       " grade="V4" extra="(SDS)">Start just left of the Lloyds engraving on the left hand side of the wall (the obvious left sweeping arc). Sit start at pinch (feet off slab), up via under clings to your left and sharp edges to your right. Top out using good holds at lip.</problem>
  <problem name="Brad Pitt" id="186" stars="*" number="1." grade="V8" extra="(Stand)" new="false" fa="" length="">A big reach to holds in the little corner - the first ascent was by a very tall person reaching across to the top holds, this problem is considerably harder using the lower holds. The low hold has now broken and is bigger, and goes from here at about V8.</problem>
  <problem name="       " id="187" stars="" number="2." grade="V6" extra="(Stand)" length="" fa="">Reachy to first hold. A crucial foothold has snapped off, making this climb much harder. Grade is unconfirmed.</problem>
  <problem name="Lloyd&apos;s Dyno" id="188" stars="***" number="3." grade="V5" extra="(Stand)" new="false" length="" fa="">Dyno to top from good hold</problem>
  <problem name="       " id="189" stars="       " number="       " grade="V?" extra="(SDS)">Project sit start to Lloyd's dyno. Start 1m right, up thin flake, then left to good hold</problem>
  <problem name="Campbell&apos;s Problem" id="190" stars="" number="       " grade="V6" extra="(SDS)" length="" fa="Campbell Godfrey">5m right of Lloyd's Dyno, sitstart up flake, then right and up thin slab</problem>
  <text id="191" class="text">The middle section of the wall forms a high cave.</text>
  <image id="192" height="376" width="500" src="Oatlandslloydswall2a.jpg"/>
  <problem name="Nettle Lover" id="193" stars="       " number="1." grade="V1" extra="(SDS)">Sitstart under roof and climb up onto slab via jugs</problem>
  <problem name="Cardboard Thin" id="194" stars="       " number="2." grade="V2" extra="(SDS)">Sitstart and up into curving undercling</problem>
  <problem name="Itchy and Scratchy" id="195" stars="*" number="3." grade="V3/4" extra="(SDS)">Start on two small edges around corner, traverse leftwards along rail and into Cardboard Thin.</problem>
  <problem name="Al&apos;s Highball" id="196" stars="*" number="4." grade="V3" extra="(Highball, SDS)" new="false">Start at the start of the Nettle Lover traverse and climb up to the high ledge and the top.</problem>
  <text id="197" class="text">On the far right of the cliff line is a small overhang.</text>
  <image id="198" height="240" src="Oatlandslloydswallright.jpg"/>
  <problem name="Ren" id="199" stars="" number="1." grade="V3/4" extra="(Hang)" length="" fa="">Start on undercling and blast up and right to good hold below lip, move left slightly to top out. Original starting holds have fallen off, making the problem harder - grade is unconfirmed.</problem>
  <problem name="Stimpy" id="200" stars="*" number="2." grade="V4/5" extra="(Hang)">Semi hang start using left toe hook, dynamic moves through reasonable holds to lip and top out slightly right of centre.</problem>
  <text id="201" class="heading2">The Egg Boulder</text>
  <text id="202" class="access">Around the corner from the Lloyd's Wall area is a free standing boulder on the shore of the lake. There are a couple of fun problems.</text>
  <image id="203" height="432" src="OatlandsEgg-01.JPG"/>
  <problem name="Green" id="204" stars="*" number="1." grade="V3/4" extra="(SDS)">Sit start on good edges, move up and onto slab via small holds to top.</problem>
  <problem name="       " id="205" stars="       " number="2." grade="V3" extra="(SDS)">As for 1 but move right via good holds to arete, then to top.</problem>
  <image id="206" height="432" src="OatlandsEgg-02.JPG"/>
  <problem name="Frixion" id="207" stars="       " number="3." grade="V2" extra="(Stand)">Rock onto the blankish black slab and to top via mossy holds. Fun slab problem.</problem>
  <problem name="Saddam&apos;s Slab of Torture" id="208" stars="       " number="4." grade="V4" extra="(Stand)">Right hand arete and slab.</problem>
  <text id="209" class="heading2">The Gorse Factory (dry)</text>
  <text id="210" class="text">This is the two tiered crag past the Egg Boulder and before the Bakehouse. It has a large clump of gorse in front of it.</text>
  <image id="211" height="375" src="Oatlandsgorsefactory1.jpg"/>
  <text id="212" class="text">This is the left hand side of the lower tier, in behind the gorse.</text>
  <problem name="Wombat Fucker" id="213" stars="       " number="1." grade="V1" extra="(Stand)">Stand start above the wombat burrow.</problem>
  <problem name="       " id="214" stars="       " number="2." grade="V?" extra="(SDS)">Project - Start on the good flat hold and traverse right, and up into the arch</problem>
  <problem name="The Gorse Whisperer" id="215" stars="*" number="3." grade="V5" extra="(SDS)" new="false">Start 1m right of no 2. and pull straight up to tricky topout, don't use holds on the arch.</problem>
  <problem name="       " id="216" stars="       " number="4." grade="V2" extra="(Hang)">Hang start on the right side of the arch and up</problem>
  <problem name="Gorse Fucker" id="217" stars="*" number="5." grade="V3" extra="(SDS)">Sitstart on slopers on the right end of the wall. Pull up and left, don't pull round onto the slab.</problem>
  <text id="218" class="heading2">The Bakehouse (dry)</text>
  <text id="219" class="access">This high buttress is about 50m to the left (north) of the Yellow Cave. There are several lines yet to be done here.</text>
  <image id="220" height="375" width="500" src="Oatlandsbakehouse.jpg"/>
  <problem name="       " id="221" stars="       " number="1." grade="V?" extra="(SDS)">project</problem>
  <problem name="       " id="222" stars="       " number="2." grade="V?" extra="(SDS)">project</problem>
  <problem name="       " id="223" stars="       " number="3." grade="V?" extra="(Stand)">Project harder left start to Chocolate Eclair</problem>
  <problem name="Chocolate Eclair" id="224" stars="***" number="4." grade="V3" extra="(Highball, Stand)">The stunning arete up the centre of the wall, start on slopers to the right. A little high.</problem>
  <problem name="       " id="225" stars="       " number="5." grade="V?" extra="(SDS)">project</problem>
  <text id="226" class="heading2">The Yellow Cave (dry)</text>
  <text id="227" class="text">This large cave is about 20m to the left of the bottom dam. Currently you have to climb up the slab at the end of the dam, and then scramble back down just north of the cave. There are a lot of blackberries encroaching on the cave, take some clippers.</text>
  <image id="228" height="364" width="" src="yellowcave.jpg" number="null." new="false">null</image>
  <problem name="       " id="229" stars="       " number="1." grade="V3" extra="(SDS)">Up through roof from sitstart at the back of cave.</problem>
  <problem name="       " id="230" stars="*" number="2." grade="V2" extra="(SDS)">Up into finish of Sanguine from under roof.</problem>
  <problem name="Sanguine" id="231" stars="***" number="3." grade="V4" extra="(SDS)">Traverse left on slopers then up for a couple of moves to finish on flat jug</problem>
  <problem name="Roundhouse" id="232" stars="*" number="4." grade="V7" extra="(SDS)" new="false" fa="" length="">Start as for Sanguine, but move up a couple of metres, then head leftwards on slopes and pinches. Big move out to the finishing jug.&lt;br/&gt;&lt;br/&gt;Variation: Out of confusion as to exactly where the route goes, most people tend to do the slightly easier 'Roof-Pocket' variation which uses the big roof pocket instead of the slopes and pinches. This variation goes at around V5</problem>
  <problem id="372" stars="*" extra="(SDS)" number="4A" name="Roundhouse Direct Project" length="" grade="V10?" fa="">Start on slopes left of the conventional start to Roundhouse and directly below the roof pocket, crank up.</problem>
  <problem id="381" stars="" extra="(SDS)" number="" name="Better Than a Kick In the Head" length="" grade="V2" fa="">Start 1.5m right of Sanguine at an awkward start at the next rib. Up that, then pop to jugs.</problem>
  <problem name="" id="233" stars="" number="5." grade="V6" extra="(Hang)" new="false">Hang start on low ledge with your heel up. Move right along the line for a couple of metres to finish on jug. The extension through the lip and top out would probably go.</problem>
  <text id="234" class="heading2" number="null." new="false">Dam Wall Left</text>
  <text id="235" class="text" number="null." new="false">This is the slabby wall directly north of the bottom dam, and just around to the right of the Yellow Cave.</text>
  <image id="236" height="222" width="" src="damwallleft.jpg" number="null." new="false">null</image>
  <problem name="Arsehat" id="237" stars="" number="1." grade="V0" extra="(Stand)" new="false">Easy slab</problem>
  <problem name="" id="238" stars="" number="2." grade="V?" extra="(Stand)" new="false">Project - Up using very slopey basin. Way harder than it looks at first.</problem>
  <problem name="" id="239" stars="" number="3." grade="V?" extra="(Stand)" new="false">Project - Up slab using high underclings to slopey mantle.</problem>
  <image id="375" src="damWall2.jpg" height="319" width="600" legendTitle="Dam Wall Middle" legend="true" legendx="425" legendy="253">
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      <rect id="39100" x="7" y="246" width="86" height="22" style="black_text_on_solid_white" text="To Yellow Cave"/>
  <text id="376" class="text">These problems are at the end of the dam, and are dry, with nice flat grassy landings.</text>
  <problem id="377" stars="" extra="(SDS)" number="1." name="Brutalised" length="" grade="V2" fa="">Start in the little cave, use the undercling to gain enough height to get up onto the slab</problem>
  <problem id="378" stars="*" extra="(SDS)" number="2." name="" length="" grade="V1" fa="">Up the crack/seam line. Not bad.</problem>
  <text id="379" class="text">There are at least 3 possible lines through the roof feature to the right to be done.</text>
  <text id="240" class="heading2">The Island</text>
  <text id="241" class="heading3">The Island - Dam Side</text>
  <text id="242" class="access">The cave on the side of the island that faces the dam has some great problems. Access is easy as long as the lake is dry!</text>
  <image id="243" height="273" width="" src="aubreymantle.jpg" number="null." new="false">null</image>
  <text id="244" class="text" number="null." new="false">This is a small cave around and up to the left of the main cave.</text>
  <problem name="Slap Slap" id="245" stars="" number="1." grade="V3" extra="(SDS)" new="false"/>
  <problem name="Fear and Loathing" id="246" stars="" number="2." grade="V3" extra="(SDS)" new="false">Start as for previous, but go right through choss.</problem>
  <image id="247" height="333" src="Oatlandsisland3.jpg"/>
  <problem name="Spirulina" id="248" stars="*" number="1." grade="V1" extra="(SDS)" length="" fa="Dave James">Hang start on the large jug, climb up to the crack, jam through it and battle over the top.</problem>
  <problem name="" id="249" stars="*" number="2." grade="V5" extra="(SDS)" new="false" length="" fa="Kim Robinson">Start at back of cave and climb out on jugs and jump around lip to big slopey basin. Has been done with top out at V7.</problem>
  <problem name="       " id="250" stars="**" number="3." grade="V5" extra="(SDS)" new="false" length="" fa="Kim Robinson">Climb out from back of cave to big jug on lip and traverse the lip rightwards to finish up La Nina.</problem>
  <problem name="Oonga Boonga" id="251" stars="" number="" grade="V9" extra="(SDS)" new="false">Project - Start at back of cave directly in from the big jug, near the Oonga Boonga grafitti. Hard moves out the roof to the jug on the lip, and then even harder moves straight up to finish. The two halves have been done individually, both at about V9.</problem>
  <problem name="       " id="252" stars="" number="4." grade="V3/4" extra="(SDS)" new="false" length="" fa="Kim Robinson">Start as for La Nina and traverse the entire length of cave leftwards on the back wall to the start of Spirulina.</problem>
  <problem name="Doug&apos;s Linkup" id="253" stars="" number="" grade="V5" extra="(SDS)" new="false">Start as for La Nina, and do the first move out to the flake/undercling. The head left on jugs through the roof, to finish at no. 2.</problem>
  <problem name="La Nina" id="254" stars="***" number="5." grade="V4" extra="(SDS)" length="" fa="Jon Nermut">Start on jugs on the back wall 2m left of El Nino. Straight out to lip then finish right and up.</problem>
  <problem name="       " id="255" stars="" number="6." grade="V8" extra="" length="" fa="Kim Robinson">Direct Finish to La Nina.</problem>
  <problem name="El Nino" id="256" stars="*" number="7." grade="V4" extra="(SDS)" length="" fa="Jon Nermut">Start at the right hand end of the cave. Out to lip then up and slightly left.</problem>
  <problem name="El Jeffe" id="257" stars="*" number="8." grade="V7" extra="(SDS)" new="false">Start in between El Nino and BuzzyLand at an undercling. Up to the two crimps on BuzzyLand and then straight up.</problem>
  <problem name="BuzzyLand" id="258" stars="**" number="9." grade="V8" extra="(SDS)" new="false" length="" fa="Kim Robinson">Start on undercling and go up and left, to finish as for El Nino.</problem>
  <text id="259" class="heading3">Marys Wall</text>
  <text id="260" class="text">To the right of the cave is a long slabby wall. Most of these problems are still quite lichenous.</text>
  <image id="261" height="240" width="800" src="marys_slab.jpg"/>
  <problem name="" id="262" stars="" number="2." grade="V?" extra="(Stand)">Project - up slab above right most little arch. A sitstart might go as well.</problem>
  <problem name="Pagan Arse Bandit" id="263" stars="" number="3." grade="V1" extra="(Stand)" new="false">Stand start on 2 finger pocket, up to crimp to ledge and top out. Can also be done as a sit start at about V5.</problem>
  <problem name="" id="264" stars="" number="4." grade="V0" extra="(Stand)">Straight up the middle of the face, trickier if you are shorter.</problem>
  <problem name="Julie&apos;s Flake" id="265" stars="*" number="5." grade="V0" extra="(Stand)">Up layback flake. Slightly harder with a sit start.</problem>
  <problem name="Hairy Mary" id="266" stars="" number="6." grade="V1" extra="(Stand)">Slab on slopers</problem>
  <problem name="" id="267" stars="" number="7." grade="V0" extra="(Stand)">Thin crack left of arete. Can be done with a sit start.</problem>
  <problem name="" id="268" stars="" number="8." grade="VE" extra="(Stand)">Easy slab on ledges right of arete to harder top out.</problem>
  <problem name="" id="269" stars="" number="9." grade="V0" extra="(Stand)">Slab on slopers</problem>
  <text id="270" class="text" number="null." new="false">These problems are at the far right of the wall.</text>
  <image id="271" height="349" width="" src="marysright.jpg" number="null." new="false">null</image>
  <problem name="It&apos;s a Swan" id="272" stars="*" number="1." grade="V2" extra="(SDS)" new="false"/>
  <problem name="" id="273" stars="" number="2." grade="V0" extra="(SDS)" new="false">Good if you like mountaineering. For full effect start in the back of the cave.</problem>
  <text id="274" class="heading3" number="null." new="false">Anzac Wall</text>
  <image id="275" height="252" width="" src="anzac.jpg" number="null." new="false">null</image>
  <text id="276" class="text" number="null." new="false">This is the short wall around to the right of Mary's Wall. Mostly easy problems, and it gets morning sun.</text>
  <problem name="" id="277" stars="*" number="1." grade="V0" extra="(SDS)" new="false">Stacked blocks to the left of the trees</problem>
  <problem name="" id="278" stars="" number="2." grade="V1" extra="(SDS)" new="false">Wall just right of tree</problem>
  <problem name="" id="279" stars="" number="3." grade="V?" extra="(SDS)" new="false">Project - hard pull off slopers on the left of the steep section of the wall.</problem>
  <problem name="Lone Pine" id="280" stars="" number="4." grade="V1" extra="(Stand)" new="false">Mantle</problem>
  <problem name="Gallipoli" id="281" stars="" number="5." grade="V0" extra="(SDS)" new="false">Pull up either left or right and mantle, on the left edge of the little cave.</problem>
  <problem name="Sandakan" id="282" stars="" number="6." grade="V1" extra="(SDS)" new="false">Pull through little roof and mantle</problem>
  <problem name="Kokoda" id="283" stars="*" number="7." grade="V3" extra="(SDS)" new="false">Start at right edge of cave. Traverse the wall leftwards all the way to the tree.</problem>
  <text id="284" class="heading3">The Island - Town Side</text>
  <text id="285" class="access">These buttresses face the town. They look a bit sandy but provide some good climbing.</text>
  <image id="286" height="321" src="Oatlandsisland.jpg"/>
  <problem name="Pungi" id="287" stars="**" number="1." grade="V8" extra="(Hang)">Hang start and up and right on pockets to slopey topout. Stand start is V7.</problem>
  <problem name="Body &amp; Mind" id="288" stars="*" number="" grade="V9" extra="(SDS)" new="false">Start just left of Aeon Flux, move out left to arete then up into Pungi.</problem>
  <problem name="" id="289" stars="*" number="" grade="V8" extra="(SDS)" new="false">Start as for Body &amp; Mind, but climb up arete.</problem>
  <problem name="Aeon Flux" id="290" stars="*" number="2." grade="V5/6" extra="(SDS)">Sitstart out small roof to pocketed face, hard mantle top out.</problem>
  <problem name="       " id="291" stars="       " number="3." grade="V?" extra="(SDS)">Project</problem>
  <image id="292" height="319" src="Oatlandsisland2.jpg"/>
  <problem name="       " id="293" stars="       " number="4." grade="V1" extra="(Stand)"/>
  <problem name="       " id="294" stars="       " number="5." grade="V1" extra="(Stand)"/>
  <problem name="Spreadeagled" id="295" stars="       " number="6." grade="V3" extra="(Stand)">Jump for lip then mantle.</problem>
  <text id="296" class="heading2">Dam Wall (dry)</text>
  <text id="297" class="access">To the right of the bottom dam is a long, steep, featureless wall</text>
  <image id="380" width="500" height="375" src="IMG_4407.jpg" legend="true">
      <path id="22115" points="103.0,251.0, 69.0,223.0, 28.0,182.0, 9.0,140.0," d="M103.0,251.0C89.4,239.8 82.0,234.9 69.0,223.0C56.0,211.1 38.8,196.9 28.0,182.0C17.2,167.1 16.6,156.8 9.0,140.0" linkedTo="298" arrow="true"/>
      <path id="25969" points="431.0,258.0, 413.0,187.0, 395.0,98.0," d="M431.0,258.0C423.8,229.6 419.4,215.6 413.0,187.0C406.6,158.4 402.2,133.6 395.0,98.0" arrow="true" linkedTo="354"/>
  <problem name="My Happy Place" id="298" stars="***" number="MHP." grade="V12" extra="(SDS)" new="false" length="" fa="Sam Edwards">15m right of the bottom dam is a bulgy arete feature just to the left of a little chimney crack. Sit start left of the crack with right hand on slopey side pull, head left and around the arete, then up to slopers.</problem>
  <problem name="Worthy of Attack" id="354" stars="**" grade="V11" extra="(SDS)" number="WoA.">The shallow crack 6m right of My Happy Place. Sit start on sidepull at bottom of crack, climb up to ledge and then top out in any direction that appeals.</problem>
  <image id="299" height="300" src="Oatlandsdamwall.jpg"/>
  <problem name="Crack Head" id="300" stars="*" number="1." grade="V5" extra="(SDS)">About 50m right of the dam is a very steep hand crack usually full of cobwebs. Sit start on finger locks, up to jams, top out on ledge</problem>
  <text id="301" class="access">About 25m to the right of Crack Head is a free standing boulder, a bit fractured and loose but has a couple of fun problems.</text>
  <image id="302" height="337" src="OatlandsBoulder.JPG"/>
  <problem name="Iron Maiden" id="303" stars="*" number="1." grade="V3" extra="(SDS)">Sit start on good holds, up to curving arete, use holds only on arete. Top out at apex of boulder.</problem>
  <problem name="Fractal" id="304" stars="       " number="2." grade="V3" extra="(SDS)">Start as for previous problem, up middle of face using good edge and loose finger crack, dyno to apex. No holds on arete.</problem>
  <text id="305" class="heading2">Funky Town (dry)</text>
  <text id="306" class="text">To get to Funky Town walk across the bottom dam, and then over the point. Follow it around to find a cave in the back of the point, on the opposite side to the Yellow Cave.</text>
  <text id="307" class="heading3">Funky Town Boulder (dry)</text>
  <text id="308" class="text">There are a couple of lines on the free standing boulder you pass on the way to the Funky Town Cave.</text>
  <image id="309" height="296" src="Oatlandsfunkyboulder1.jpg"/>
  <problem name="       " id="310" stars="       " number="1." grade="V?" extra="(SDS)">Project</problem>
  <problem name="       " id="311" stars="       " number="2." grade="V3" extra="(Stand)">Stand start off slopes with foot in large pocket at base of boulder. Up to slopey lip and top out. Sit start is a project.</problem>
  <image id="312" height="375" src="Oatlandsfunkyboulder2.jpg"/>
  <problem name="Stuck on You" id="313" stars="       " number="1." grade="V5" extra="(Hang)">Start off slopey side pull and horizontal crimp, with the help of a couple of pads or a rock. The full sit start is a project.</problem>
  <problem name="       " id="314" stars="" number="2." grade="V3" extra="(Stand)" new="false">Stand start off edges, static up and left to good hold, power up to jug. Top out.</problem>
  <problem name="       " id="315" stars="" number="3." grade="V5" extra="(Stand)" new="false">Start slightly right of 2 on edge and slope, powerful move up and right to large open pocket, top out.</problem>
  <problem name="Unstuck" id="316" stars="" number="4." grade="V5" extra="(SDS)" new="false">Sit start 1m right of arete, up to sloper and top out</problem>
  <problem name="       " id="317" stars="       " number="5." grade="V10+?" extra="       ">Project - traverse right to left around the boulder to link into 1 on the other side - very hard due to a lack of footholds and average handholds.</problem>
  <text id="318" class="heading3">Funky Town Wall (dry)</text>
  <text id="319" class="text">There have been some lines attempted on the high slab to the left of the cave.</text>
  <problem name="" id="320" stars="*" number="1." grade="V7" extra="(Stand)" new="false">The farthest left of the 3 water-grooves</problem>
  <image id="370" src="The Raven.png" height="594" width="400" legend="true">
  <problem id="371" stars="**" extra="(Highball, Stand)" number="2." name="The Raven" length="" grade="V7" fa="Hamish Jackson 2017">The attractive double water grooves, technical to the top.</problem>
  <text id="321" class="heading3">Funky Town Cave (dry)</text>
  <text id="322" class="text" number="null." new="false">This is the large grotty black cave. It may or may not be dry...</text>
  <image id="323" height="293" width="800" src="Oatlandsfunkytown.jpg"/>
  <problem name="Fade To Black" id="324" stars="" number="1." grade="V12/13" extra="(SDS)" new="false" length="" fa="Sam Edwards">Hang start on the horrendous pinches, slap up to slopes and traverse right to jug as for Kung Fu Fighting.</problem>
  <problem name="Kung Fu Fighting" id="325" stars="" number="2." grade="V9" extra="(SDS)" length="" fa="Sam Edwards">Start on undercling and slope and slap up to slopes and traverse right to jug.</problem>
  <problem name="Acid Reign" id="326" stars="" number="3." grade="V7" extra="(SDS)" new="false" length="" fa="Sam Edwards">Start on undercling and right hand pinch.</problem>
  <problem name="Funky Fountain" id="327" stars="" number="3a." grade="V8" extra="(SDS)" fa="T. Krauss, 2014" length="">Start on the slopes just to the right of 3 and up to the same finish</problem>
  <problem name="Traverse" id="328" stars="" number="4." grade="V3" extra="(Stand)" fa="" length="">Traverse - Start on the big sloper and head right via the low rail as far as you can</problem>
  <problem name="Groove Train" id="329" stars="" number="5." grade="V10" extra="(SDS)" length="" fa="Kim Robinson">Start on slopes with heel up. Probably easier if you're tall and harder if you're not.</problem>
  <problem name="Rhamnusia" id="330" stars="       " number="6." grade="V10" extra="(SDS)">Start on low crimpy rail 3m right of Groove Train, up to slopers then head left and finish at the nose.</problem>
  <text id="331" class="heading2">The Electric Avenue</text>
  <text id="332" class="access">These are the short walls on the next point across from Funky Town. The first section has potential for quite a few more short, moderate problems.</text>
  <image id="333" height="168" width="800" src="Oatlandselectric2.jpg"/>
  <problem name="       " id="334" stars="       " number="1." grade="V2" extra="(SDS)">Start as for Electric Avenue but go left to the next set of jugs</problem>
  <problem name="Electric Avenue" id="335" stars="       " number="2." grade="V2" extra="(SDS)">Start 1m left of arete at jug. Up jugs to top.</problem>
  <problem name="       " id="336" stars="       " number="3." grade="V0" extra="(Stand)">Start at flat hold 1m right of arete</problem>
  <text id="337" class="heading2">Electric Wall</text>
  <image id="338" height="375" src="Oatlandselectric1.jpg"/>
  <text id="339" class="text">Around to the right is this higher wall, just to the left of the fence. More cleaning is needed on these problems.</text>
  <problem name="       " id="340" stars="       " number="1." grade="V1" extra="(SDS)">Sitstart and up flakes, go left to finish, or straight up which is harder</problem>
  <problem name="Blind Mullet" id="341" stars="       " number="2." grade="V4" extra="(SDS)">Either sitstart as for no 1. or come in from holds to the right. Up to flake/ramp and to top. Sit start from the right is a project.</problem>
  <problem name="Electric Lazyland" id="342" stars="*" number="3." grade="V4/5" extra="(Stand)">Dyno from flake to top and desperate topout. Sit start may also go.</problem>
  <problem name="       " id="343" stars="       " number="4." grade="V?" extra="(Stand)">Project - pockets and thin flake 1m right of arete</problem>
  <text id="344" class="heading2" number="null." new="false">Freds Point (dry)</text>
  <text id="345" class="text" number="null." new="false">Freds Point is the next point south from the bottom dam. Either walk around/across the lake from there, or park at the end of Hay Street.</text>
  <text id="346" class="heading3" number="null." new="false">Lairmairanepair Park</text>
  <text id="347" class="text" number="null." new="false">Drive along the road to Paratah for a couple of hundred metres and turn left into Hay Street. Drive along this, through the gate, and park at the sign that marks the entrance to the little park. Walk along the track to find some smallish overhangs.</text>
  <text id="348" class="text" number="null." new="false">On the largest of the overhangs:</text>
  <problem name="Long Neck" id="349" stars="" number="1." grade="V2" extra="(SDS)" new="false">The left side of the overhang to mantle.</problem>
  <text id="350" class="text" number="null." new="false">There are three or so hard lines out through the middle of the overhang that haven't been done yet.</text>
  <problem name="" id="351" stars="" number="2." grade="V2" extra="(SDS)" new="false">The right hand side of the overhang.</problem>
  <text id="352" class="heading3" number="null." new="false">Black Cliff</text>
  <text id="353" class="text" number="null." new="false">On the south side of Freds Point is a cliff about 8m high. There are some problems to be done in the sandy cave at the bottom of the cliff. Bring lots of brushes.</text>
  <image id="367"/>
  <text id="368" class="text">There are several short walls and small boulders towards the south-eastern side of the Black Cliff. This little area might hold up to around 15 problems within the lower end of the grade range, most being around VE to V1.</text>